70 male
70 female
58 male
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
This is a Signature spell. Signature spells are free to cast.
Launch a missile of magic energy, dealing 230% weapon damage as Arcane.
Primary
Unlocked at level 1
The missile pierces through enemies and causes them to burn for 130% weapon damage as Fire over 3 seconds.
Burn damage stacks up to 3 times and any Fire damage taken from your other spells refresh all stacks to their maximum duration.
Unlocked at level 52
Cost: 25 Arcane Power
Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.
Only one Armor may be active at a time.
Conjuration
Unlocked at level 28
Energy Armor also increases your resistance to all damage types 25%.
Unlocked at level 60
Cooldown: 15 seconds
Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks.
Defensive
Unlocked at level 8
Increase the maximum amount of damage absorbed to 80% of your Life.
Unlocked at level 14
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.
Unlocked at level 22
After casting Teleport, you have 3 seconds to Teleport 1 additional time.
Unlocked at level 31
Cost: 15 Arcane Power
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire.
Only one Hydra may be active at a time.
Force
Unlocked at level 21
Summon a Lightning Hydra that electrocutes enemies for 255% weapon damage as Lightning.
Unlocked at level 33
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.
Requires Weapon
Unlocked at level 20
Increase the damage bonus of Magic Weapon to 20% damage.
Unlocked at level 35
Last updated on Jun 1, 2023 10:31 AM PDT