Campaign

The Campaign is the default game mode, and is recommended for new players. In this mode, you will experience the epic story of Diablo III, and explore the world of Sanctuary through four acts, from the eerie town of New Tristram to the Gates of Heaven, battling terrifying demons and collecting rewards along the way. The Reaper of Souls expansion adds another act to the campaign: travel the sprawling streets of Westmarch as you race against time to stop death itself from consuming Sanctuary.

Adventure Mode

The Sanctuary world map

The option to create games in Adventure Mode becomes available as soon as you defeat the boss of the final act in Campaign Mode. This mode allows you to create a game with all acts and waypoints unlocked as well as quests and story events disabled. Adventure Mode games provide new objectives not found in campaign mode, such as Bounties and Nephalem Rifts.

To begin a game in Adventure Mode, open “GAME SETTINGS” from the main menu and select “ADVENTURE”, then “START GAME”. Once you’re in an Adventure Mode game, you can use the “M” key (PC) or down on the D-Pad (Consoles) to bring up the world map and select which act and waypoint you’d like to explore. While in Adventure Mode, you can freely travel to any region in Sanctuary without having to create a new game.

Adventure Mode: Bounties

Active bounties

While playing in Adventure Mode, you’ll be able to hunt for Bounties. Bounties are special missions to kill a specific enemy, clear an area, or complete an event. Successful bounties award gold and treasure, of course, but also crystalline blood shards – items which can be traded to the merchant Kadala in town for Horadric treasures and mysterious, apocryphal artifacts.

To see the available bounties in each act, press the “M” key (PC) to bring up the world map. Waypoints with nearby bounty objectives will be marked with a “!”, and clicking on one of them will teleport you there. Whenever you enter Adventure Mode, one random act will offer an extra cache of rewards—this act will be marked with a “BONUS” tag on the world map. Completing a Bonus act will move the bonus effect to another act.

Completing all of the bounties in an act will reward you with a loot-filled Horadric Cache, which can contain one exclusive legendary item from that act (up to two in higher Torment difficulties), crafting materials, and other riches. Certain items, including crafting reagents used for Kanai's Cube, can only be obtained in this manner. Horadric Caches from Act IV offer a random reward from the other acts.

Act I Bounty Rewards

Act II Bounty Rewards

Act III Bounty Rewards

Act IV Bounty Rewards

Horadric Caches obtained in Act IV offer a random reward from the other acts.

Act V Bounty Rewards

Adventure Mode: Nephalem Rifts

Face the unknown

Nephalem Rifts are alternate realities made up of randomly generated terrain containing unpredictable combinations of foes. Inside Rifts you may encounter Pylons, which boost your abilities in rule-shattering ways. Defeating enough monsters inside a Nephalem Rift will summon a random Rift Guardian—a powerful foe with terrifying abilities...and magnificent treasure. Rifts can be accessed in Adventure Mode games–simply click on a Nephalem Obelisk (located in any town). This will open up an interface where you can select between opening a Nephalem Rift or a Greater Rift. While you can open an unlimited amount of Nephalem Rifts, Greater Rifts require a Greater Rift Key (obtained by killing a Nephalem Rift Guardian).

Greater Rifts

Activating a Nephalem Rift

Each vanquished Nephalem Rift Guardian will drop a Greater Rift Key (sometimes two or three Keys in higher difficulties!), which you can use by selecting the Nephalem Obelisk and choosing the Rank you wish to attempt. At first, you’ll only be able to choose between a handful of Ranks; beat your highest available Rank and tougher ones will become available. In multiplayer games, each player will need to have a Greater Rift Key in order to participate. Like Nephalem Rifts, a Rift Guardian will be summoned once you’ve slain enough enemies. But that is where the similarities end:

  • Greater Rifts have many difficulty levels— each one progressively harder. To reach the next level, you’ll have to summon and kill the Rift Guardian within a limited time.
  • Until the Rift Guardian is defeated, you cannot change your skills or equipment.
  • If you run out of time, you’ll still be able to complete your current level, but won’t unlock a new difficulty level or have the chance to upgrade your legendary gems.
  • Your highest Greater Rift difficulty level completed and best time will be posted to the Rankings page.
  • Except for the Rift Guardian, monsters in Greater Rifts don’t drop loot, so you can focus on killing as fast as possible.
  • Rift Guardians in Greater Rifts may drop Legendary Gems.
  • Unless you've already contributed a Greater Rift Key towards opening a Greater Rift in a multiplayer game, you won't be able to teleport to players within that Rift.
  • If you complete the current level with an exceptionally fast time, you might unlock more than one difficulty level.

Urshi

Upgrade Legendary Gems in Greater Rifts

The ancient nephalem spirit known as Urshi will be summoned if you manage to defeat a Greater Rift Guardian within the allotted time. She will allow you to upgrade your Legendary Gems.

You can earn additional attempts to upgrade your Legendary Gems by clearing higher tier Greater Rifts. You can also use the Nephalem Obelisk to pay gold and open an Empowered Greater Rift, which will grant you an additional attempt at upgrading a gem upon completion. Urshi's Legendary Gem-upgrading enchantments won't always succeed, so you'll want to conquer more Greater Rifts in order to summon her again.

Legendary Gems

If you come across a Legendary Gem and select it, you'll notice it has a rank value below its name. Each time you meet Urshi by completing a Greater Rift within the time limit, you'll have the chance to upgrade the rank of your Legendary Gems. Increasing the rank of Legendary Gems unlocks additional properties that take effect when they are socketed into jewelery.

Adventure Mode: Class Set Dungeons

While exploring Leoric's Manor in Adventure Mode, you may come across long-forgotten signs of hidden dungeons that will test your aptitude with the game’s class-specific sets. Each clue, if followed while wearing the corresponding set, will lead you to hidden dungeons with special rewards. A banner sigil can be won from completing a set dungeon. Basic Completion of all set dungeons in a class will reward you with a class pennant, while a special pennant is awarded for Mastery of every dungeon in a class. Even more rewards await if you're able to complete all set dungeons in the game with Basic or Mastery completion!

  • Basic Completion: Kill the specified number of enemies in a dungeon without taking fatal damage and complete at least one of the basic objectives (green)
  • Mastery Completion: Kill all enemies and complete all objectives in a dungeon within the time limit
Barbarian Set Dungeons
  • Pennant Reward: Complete all Barbarian Set Dungeons
  • Mastery Pennant Reward: Complete all Barbarian Set Dungeons in under 4:30 minutes each

Immortal King’s Call

  • ✱ Objective: Kill every Elite using the 250% damage bonus
  • ✱ Objective: Kill 150 enemies while Wrath of the Berserker is active
  • ♦ Mastery Time Limit: 4:30 Minutes

Might of the Earth

  • ✱ Objective: Use Leap, Ground Stomp, and then Earthquake in under 6 seconds on every Elite
  • ✱ Objective: Freeze and kill at least 1 enemy every 10 seconds for 1 minute
  • ♦ Mastery Time Limit: 4:30 Minutes

The Legacy of Raekor

  • ✱ Objective: Hit 15 different enemies with a single Furious Charge 6 times
  • ✱ Objective: Hit different enemies with a 1500% damage bonus spender 15 times
  • ♦ Mastery Time Limit: 4:30 Minutes

Wrath of the Wastes

  • ✱ Objective: Rend 10 different enemies at once 5 times
  • ✱ Objective: Do not take any physical damage for the duration of the dungeon
  • ♦ Mastery Time Limit: 4:30 Minutes
Crusader Set Dungeons
  • Pennant Reward: Complete all Crusader Set Dungeons
  • Mastery Pennant Reward: Complete all Crusader Set Dungeons in under 4:30 minutes each

Armor of Akkhan

  • ✱ Objective: Use Condemn on 10 different enemies simultaneously 12 times
  • ✱ Objective: Kill 100 enemies whilst imbued with Akarat's Champion
  • ♦ Mastery Time Limit: 4:30 Minutes

Roland’s Legacy

  • ✱ Objective: Hit 12 different enemies with a single Sweep Attack 7 times
  • ✱ Objective: Spend 300 Wrath in 10 seconds 5 times
  • ♦ Mastery Time Limit: 4:30 Minutes

Seeker of the Light

  • ✱ Objective: Cast Falling Sword 3 times in 15 seconds 3 times
  • ✱ Objective: Do not get hit by any Mortars
  • ♦ Mastery Time Limit: 4:30 Minutes

Thorns of the Invoker

  • ✱ Objective: Get hit by 75 spears thrown by Blood Clan and Moon Clan enemies
  • ✱ Objective: Kill 5 Elites while standing in Consecration with Iron Skin active
  • ♦ Mastery Time Limit: 4:30 Minutes
Demon Hunter Set Dungeons
  • Pennant Reward: Complete all Demon Hunter Set Dungeons
  • Mastery Pennant Reward: Complete all Demon Hunter Set Dungeons in under 4:30 minutes each

Embodiment of the Marauder

  • ✱ Objective: Kill 140 enemies with 3 or more Sentries active
  • ✱ Objective: Do not allow a single enemy into melee range
  • ♦ Mastery Time Limit: 4:30 Minutes

Natalya’s Vengeance

  • ✱ Objective: Maintain a constant Rain of Vengeance for 90 seconds
  • ✱ Objective: Do not exhaust your Hatred
  • ♦ Mastery Time Limit: 4:30 Minutes

The Shadow’s Mantle

  • ✱ Objective: Chain consecutive bonus damage Impale hits on 20 different enemies 5 times
  • ✱ Objective: Slow 45 different enemies with your Shadow Power
  • ♦ Mastery Time Limit: 4:30 Minutes

Unhallowed Essence

  • ✱ Objective: Hit 20 Enemies with a single Multishot 6 times
  • ✱ Objective: Never drop below 50% Discipline
  • ♦ Mastery Time Limit: 4:30 Minutes
Monk Set Dungeons
  • Pennant Reward: Complete all Monk Set Dungeons
  • Mastery Pennant Reward: Complete all Monk Set Dungeons in under 4:30 minutes each

Inna’s Mantra

  • ✱ Objective: Unleash your Mystic Allies on 10 enemies within 10 yards 5 times
  • ✱ Objective: Do not get Frozen for the duration of the dungeon
  • ♦ Mastery Time Limit: 4:30 Minutes

Monkey King’s Garb

  • ✱ Objective: Maintain Sweeping Wind for the duration of the dungeon
  • ✱ Objective: Using your Decoys hit 20 different enemies in 6 seconds 5 times
  • ♦ Mastery Time Limit: 4:30 Minutes

Raiment of a Thousand Storms

  • ✱ Objective: Do not get hit by a single Succubus projectile
  • ✱ Objective: Reach the Golden Chest at the end of the dungeon in under 2 minutes
  • ♦ Mastery Time Limit: 4:30 Minutes

Uliana’s Stratagem

  • ✱ Objective: Simultaneously explode 21 enemies marked with Exploding Palm 3 times
  • ✱ Objective: Take no Fire damage for the duration of the dungeon
  • ♦ Mastery Time Limit: 4:30 Minutes
Necromancer Set Dungeons
  • Pennant Reward: Complete all Necromancer Set Dungeons
  • Mastery Pennant Reward: Complete all Necromancer Set Dungeons in under 4:30 minutes each

Bones of Rathma

  • ✱ Objective: Accumulate a total of 500 seconds of cooldown reduction on Army of the Dead
  • ✱ Objective: Raise 100 Skeleton Mages
  • ♦ Mastery Time Limit: 4:30 Minutes

Grace of Inarius

  • ✱ Objective: Rip bones from 100 enemies with Bone Armor
  • ✱ Objective: Kill 200 enemies that are afflicted by a Bone Armor tornado
  • ♦ Mastery Time Limit: 4:30 Minutes

Pestilence Master's Shroud

  • ✱ Objective: Hit 200 enemies with Empowered Bone Spears
  • ✱ Objective: Don't take 400,000 damage
  • ♦ Mastery Time Limit: 4:30 Minutes

Trag'Oul's Avatar

  • ✱ Objective: Spend 1,000% of your life on abilities
  • ✱ Objective: Heal 1,500% of your life with abilities
  • ♦ Mastery Time Limit: 4:30 Minutes
Witch Doctor Set Dungeons
  • Pennant Reward: Complete all Witch Doctor Set Dungeons
  • Mastery Pennant Reward: Complete all Witch Doctor Set Dungeons in under 4:30 minutes each

Helltooth Harness

  • ✱ Objective: Kill 20 enemies with a single Wall of Death 4 times
  • ✱ Objective: Do not take any Poison damage
  • ♦ Mastery Time Limit: 4:30 Minutes

Raiment of the Jade Harvester

  • ✱ Objective: Harvest 15 different enemies at once 10 times
  • ✱ Objective: Kill 100 enemies afflicted by both Locust Swarm and Haunt
  • ♦ Mastery Time Limit: 4:30 Minutes

Spirit of Arachyr

  • ✱ Objective: Lick 30 different enemies with a Toad
  • ✱ Objective: Kill every elite while it is webbed by Spider Queen and being bitten by Piranhas
  • ♦ Mastery Time Limit: 4:30 Minutes

Zunimassa’s Haunt

  • ✱ Objective: Grip 150 enemies in the primary zone of Grasp of the Dead
  • ✱ Objective: Do not allow any enemies into Melee range
  • ♦ Mastery Time Limit: 4:30 Minutes
Wizard Set Dungeons
  • Pennant Reward: Complete all Wizard Set Dungeons
  • Mastery Pennant Reward: Complete all Wizard Set Dungeons in under 4:30 minutes each

Delsere’s Magnum Opus

  • ✱ Objective: Simultaneously catch 30 different enemies in a cast of Slow Time 3 times
  • ✱ Objective: Reflect 200 projectiles
  • ♦ Mastery Time Limit: 4:30 Minutes

Firebird’s Finery

  • ✱ Objective: Ignite or kill 20 enemies within 3 seconds 6 times
  • ✱ Objective: Hit 50 different enemies with the Meteor that revives you
  • ♦ Mastery Time Limit: 4:30 Minutes

Tal Rasha’s Elements

  • ✱ Objective: Kill 90 enemies while Tal Rasha is stacked 4 times
  • ✱ Objective: Do not get bitten by a Rockworm
  • ♦ Mastery Time Limit: 4:30 Minutes

Vyr’s Amazing Arcana

  • ✱ Objective: Reach 100 Stacks while in Archon form 3 times
  • ✱ Objective: Kill 300 enemies while in Archon Form
  • ♦ Mastery Time Limit: 4:30 Minutes
  • Cosmetic Wings Reward: Awarded for completing all 24 Set Dungeons at basic level
  • Cosmetic Mastery Wings Reward: Awarded for Mastering all 24 Set Dungeons

Challenge Rift

When you start a game in Challenge Rift Mode, you inhabit the form of another Nephalem. To defeat this challenge, you must face the same perils and circumstances they did, and prevail. Starting a game in Challenge Rift mode will bring you to the Challenge Hub, where you can use the Soul Mirror to check the active and passive skills, Kanai’s cube powers and the equipment of the warrior you are embodying. You can also test your newfound skills against ghostly enemies who won’t fight back, so take some time to try out your abilities and ensure you’re ready.

To begin the challenge, click the Challenge Obelisk at the center of the Hub. You’ll then have a set amount of time to beat a Greater Rift of a predetermined difficulty. Monster placements and the map layout are fixed—the true test lies in how will you use the skills at your disposal to finish it faster than the Nephalem who preceded you.

If you are successful, you’ll receive a Challenge Rift Cache, which contains a myriad of useful items from crafting materials and gems to Blood Shards and Legendary items. Should you beat the challenge fast enough, you’ll earn a spot on the Leaderboards as well.