This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 4 Fury per attack
Swing for 220% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 300% weapon damage as Cold to all enemies in its path.
Frenzy's damage turns into Cold.
Unlocked at level 17
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 620% weapon damage to enemies up to 50 yards in front of you.
Secondary
Unlocked at level 12
Reduce the cost to 22 Fury.
Seismic Slam's damage turns into Lightning.
Unlocked at level 18
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for 120 seconds.
Tactics
Unlocked at level 28
Increase resistance to all elements by 20% while affected by War Cry.
Unlocked at level 60
Cooldown: 12 seconds
Deal 380% weapon damage to all enemies within 9 yards.
Critical Hits have a chance to reduce the cooldown of Overpower by 1 second.
Might
Unlocked at level 9
Your Critical Hit Chance is increased by 8% for 5 seconds.
Overpower's damage turns into Lightning.
Unlocked at level 23
Cost: 1 Charge
Generate: 15 Fury
Rush forward knocking back and dealing 600% weapon damage to enemies along your path.
You gain a charge every 10 seconds and can have up to 1 charge stored at a time.
Might
Unlocked at level 21
Recharge time is reduced by 2 seconds for every enemy hit. This effect can reduce the recharge time by up to 10 seconds.
Unlocked at level 33
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 20 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active, gain 50% increased damage.
Unlocked at level 40
Last updated on 24 Feb 2023 18:27 GMT