Level Skill Skill

5

Powered Shot

Cooldown: 8 seconds

Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3.00 seconds based on the Scoundrel's Dexterity.

Requires Bow

Crippling Shot

Cooldown: 4 seconds

Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3.00 seconds based on the Scoundrel's Dexterity.

Requires Bow

10

Hysteria

Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3.00 seconds based on the Scoundrel's Dexterity.

Anatomy

Increases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel's Dexterity.

15

Piercing Shot

Cooldown: 20 seconds

Ranged attack that pierces that deals 500% weapon damage and increases damage done to enemies by 10% for 3.00 seconds based on the Scoundrel's Dexterity.

Requires Bow

Multishot

Cooldown: 8 seconds

Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.

Passive: The Scoundrel's special attacks have a 50.00% chance to fire 3 bolts based on the Scoundrel's Dexterity.

Requires Bow

20

Vanish

Cooldown: 120 seconds

When you take fatal damage, the Scoundrel conceals you from enemies for 3.00 seconds based on the Scoundrel's Dexterity, allowing you to escape your death.

Night's Veil

Cooldown: 30 seconds

The Scoundrel launches a cloud that covers a 20 yard area and lasts 2.00 seconds based on the Scoundrel's Dexterity. All attacks against enemies that are inside the cloud will be critical hits.

Note: Information on this page is based on a level 70 follower.